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DRAG!
Addictive one-touch mobile game
'Drag!' was created as a casual mobile game with single-finger control. It is a new take on the tower-climber genre in which the player controls the tower's platforms instead of the 'climber'.
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'Drag' was nominated for the finals of the 'Very Big Indie Pitch' at Pocket Gamer Connects Bangalore in 2016
Roles
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Game Designer
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Project Manager
Rationale
The idea behind 'Drag!' was to create a simple, addictive experience along the lines of flappy bird. Due to being a small team with a short time-period of development, the game loop had to be extremely simple but challenging enough to guarantee player retention.
Due to the success of this game at the 'Very Big Indie Pitch', I like to believe that It accomplished the goal of being both addictive and simple.
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